11.11.13

Terrain!

So apparently we're gonna be importing the space ships we made a few weeks ago into Unity; this means we're going to need something in unity to import it into, so why not make some terrain, eh?

So that's what we decided to do! We've spent a ton of time doing nothing but designing terrain. I don't know about you, but I don't know the first thing about making terrain that looks geologically correct. Perhaps that's why we're labeling it under the guise of alien terrain; assuming that nobody can make viable and accurate terrestrial terrain, and playing off the fact that nobody knows anything about aliens, who knows?! Perhaps alien terrain looks like a giant hello kitty!
 

Granted that's not what alien terrain looks like, We're probably going to be designing terrain that looks remotely similar to that of earth. As such, I have painstakingly crafted this mountain:


Now that looks sort of terrestrial. The hard part is texturing. Trying to get all those snow and rock and grass and etc. is just really hard, because they all overlap and stuff, and repeat making really ugly plaid-like textures all the way across the map. To solve this, you basically have to scour the internet until you find a texture that repeats relatively smoothly. Here, I've done the best I can.

I also made these cool crags!

The water looks kinda weird with that cutoff down the middle, but that's because that's where the terrain ends.

And finally, this bitchin' skybox:

It's fantastic, isn't it.


EDIT:
apparently we're also supposed to upload some pics of the architecture and stuff that we made forever ago. The same maxim instated above was also true for our architecture, thus resulting in some really stupid looking buildings.
Some of the buildings also had to be animated. I had a nice animation that made my wibbly wobbly skyscraper actually wibble and wobble! Well actually, it more or less just rippled, but whatever. Sadly, a complex animation like this is impossible to export, considering that it was made using modifiers, so I'm stuck with an ugly dilapidated building that looks like this:



Seems to work alright.
Also, we imported our space ship stuff:


It's pretty hard to tell from that picture alone, but it's a relatively puny ship. I didn't want something big. It's sort along the lines of a small fast sports car, like this:


or this: 


It'll be probably fun to fly around when somebody figures out how to get the controller script for it to work.

I've also been fiddling around with voxels and stuff to make some silly test 
cave-things/overhangs/outcroppings:

Anyway, I can't quite remember what all there should be to post on this post, so I'll leave it at that