24.10.13

Space Ship

In 3D Modeling, we've spent quite some time making space ships. I've finally completed mine, and this is the finished product:


Pretty schnazzy, right? To my regret, it does have a rather low poly-count, but it looks alright nonetheless. As you may notice, there isn't really a texture on it right now. I don't know if we'll do that in the future or what. But nonetheless, it's pretty cool. I started with a cube, then I craftily modeled it after a sketch that I had drawn, using the edit poly modifier.

I started with a square, cut it in half, and then mirrored it. I spent a very long time adding vertices, edges, and faces, and through much anguish and peril, finally created a model that roughly resembled my initial sketch. I then welded the two mirrored objects, and applied some finishing touches.

After that, I added a simple wire-frame and shaded texture, and the result is as pictured above.

I then uploaded a turntable-esque video to the internet, for viewing on this blog!



Even MORE schnazzy, isn't it.

Anyway, that's the majority of the project. I hope you enjoy viewing it, for I had one heck of a time getting it to work correctly.


(to be continued)